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An awakened merchant traveling through The Kingdom looking for other awakened robots
- Looks identical to Cairn
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We meet him in The Mines
- Makes an attempt at repairing the Meat Factory Administrator’s Key Card (Partially unlocked) for lots of money (succeeds)
- He made some friends with Kobolds (who might be robophobic)
- Is vaguely friends with The Marionette
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We meet him in The Goblets
- He sells us some misc stuff
- He’s searching for an awakened in The Harvestward
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We meet him again near The Lab
- We sell him AA1NS’s core for one health potion
- He believes he can place the core into a box and bring the robot back to rationality
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We find Waldo’s trading card in the Housing Complex
Wares
Session 8
- 100 gp for a Synchronizing Ruby Glove: An upgrade of Astris’s gem-laden glove, akin to a Ruby of the War Mage. (Requires attunement) You can spend 1 hour to synchronize your glove with a weapon. This can be done during a rest. While holding that weapon, you can use it as an arcane focus. The glove can only synchronize with one weapon at a time.
- 50 gp for a Potion of Healing (max of 2)
- 200 gp for a +1 Rapier
- 70 gp for a Subtle Mind Crystal
- 250 gp for a Spell Scroll of Haste
- 320 gp for a +1 Cloak of Protection
- 40 gp for a Charlatan’s Die
Session 13
- Lightning Caltrops: As an action, scatter caltrops in a 10 ft. square area. Creatures that enter the area make a DC 14 DEX save or take 2 piercing damage and 1d4 lightning damage, and take 1d4 lightning damage at the start of the next 2 turns. After 1 minute, the caltrops vanish and reappear in the bag. (160 gp)
- Potion of Hill Giant Strength (140 gp)
- Wand of Terrain Shaping (7 changes, refreshes 1d6 changes per day): spend 1 charge to cast Mold Earth, 2 charges to cast Earth Tremor, and 4 charges to cast Erupting Earth. (170 gp)